

210 by 286mm format with head and tail bands.
#In the virtual city full#
#In the virtual city upgrade#
You'll be able to upgrade your hardback to include this slipcase. At 175% we'll announce a Limited Edition Slipcase edition.At 150% five additional cities added to the book, which means more artwork, more content, more chances your favourite games will be included.It will also be accompanied by beautiful, subtly coloured ink drawings, and in-depth texts covering its history, design lessons, atmosphere, landmarks, and geography. Cities spanning almost 40 years of digital history, including detailed entries on Half-Life 2’s City 17, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, and less well-known cities such as Antescher and Lizard Breath, plus cyberpunk Hong Kong, and voodoo New Orleans among many, many more.Įvery city featured in the atlas will be mapped through a combination of traditional and unorthodox cartographic methods including partial reconstruction, and the filling in of essential details, which allow us to visualize the often fragmented, incomplete, and out of scale cities of gaming in a cohesive way. Virtual Cities covers over 40 game cities across literary and gaming genres.


Virtual Cities will be a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers, world builders, and, above all, everyone who plays and cares for video games. Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious and richly illustrated atlas that is the first detailed attempt to document the deep and exciting history of game cities via a combination of original maps, ink drawings, and insightful commentary and analysis. Game urbanist, designer, and writer Konstantinos Dimopoulos, and visual artist Maria Kallikaki have embarked on a virtual journey to explore, catalogue, and map the most spectacular, intriguing, and defining places of this new digital geography. They are an unprecedented canvas for experimenting with the urban environment, and an utterly unique medium for experiencing cities both imagined and real in truly immersive ways. Video games allow us to construct and visit believable imaginary cities, provide us with glimpses of ancient urbanism, and let us immerse ourselves in the wildest utopias and darkest dystopias of our possible futures.
