


They edited the beacon to give blindness instead of the normal available effects. Type "/gamerule keepInventory true" in chat.īefore you fight the skeleton king you´re in a big room and have a blindness effect. Type "/gamerule doMobSpawning false" in chat. There aren´t any natural spawned mobs in the map

There is a video by SethBling using this technique for portals: Here (Ignore the repeaters) These spawners trigger once you walk into the area and spawn a villager on top of a pressure plate. OR: You walk to the portal after defeating the skeleton king and get teleported.

When you walk to the merchants´ house they speak to you. MCEdit + SethBling´s ColorCommandBlockText The text outputted by command blocks is colored. It'll output power if a music disc is in the jukebox. Put a comparator facing out of the jukebox. When you play them in a jukebox the doors open. You have to set "PersistenceRequired" to "1". The data structure of mobs can be found here. Mobs won´t despawn if you are too far away. Equip the music disc in an armor slot (excluding head) and the disc won´t be visible ingame. MCEdit + SethBling´s CreateGearedMobs (!Make sure your filter is up to date!) You´re looking for "Equipment" and "DropChances". Mobs have custom gear and different drop chances for it. To change the title you have to change the String at tag->display->Nameįor every line of description you have to add a String to the List at tag->display->Lore By default the Tags are not there, you have to create them. The data structure of items can be found here. The items in Herobrine´s Mansion have custom names and discriptions.
MINECRAFT NBTEXPLORER UNBREAKABLE FREE
All I know about this map is either from their answers or by using NBTExplorer to analyse their map ( This can help a lot with the save files).įeel free to correct me if I´m wrong (or my spelling is wrong). In this post I´ll try to write all technical details about "Herobrine´s Mansion".
